Feb 11, 2007, 10:39 AM // 10:39
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#21
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by pingu666
i prefer healing over prot, mostly, just enjoy it more
i use 1-8 for skills, and mouse to click on party member name
am i the only one who finds the ZB worship amusing?, its a prot skill that can heal!. its just a heal spell, but in protection prayers
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that its true, but it means it gives more diversaty to a prots bar, where as b4 u only had GoH, to bring party members from near death, RoF was nice but when u only heal for 14 its a bummer. i think its over used also, like WoH was an boon prot
age what u said there was right, but 9/10 times healing monks r not the bes, not throught the attrabut, but throguth the player him/her self. ive seen d protection monks also but, ive seen better monks play prot than healing
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Feb 12, 2007, 12:18 AM // 00:18
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#22
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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The entire point of ZB is to be able to run a full prot bar and still have a straight heal. prot is way better than healing, but players still need to be healed.
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Feb 12, 2007, 12:37 AM // 00:37
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#23
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Jungle Guide
Join Date: Oct 2005
Guild: Kinetic Fusion [kF]
Profession: Me/
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Um...
There is nothing wrong with click monks with the exception of infusing. There really isn't. It is solely a personal preference.
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Feb 12, 2007, 12:45 AM // 00:45
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#24
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Frost Gate Guardian
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Chilly is right; there isn't anything wrong with flat out clicking, but only if you're ridiculously fast w/ that mouse.
Sometimes time is of the essence.
Last edited by druggedchimp; Feb 12, 2007 at 12:48 AM // 00:48..
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Feb 12, 2007, 08:30 AM // 08:30
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#25
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by olly123
that its true, but it means it gives more diversaty to a prots bar, where as b4 u only had GoH, to bring party members from near death, RoF was nice but when u only heal for 14 its a bummer. i think its over used also, like WoH was an boon prot
age what u said there was right, but 9/10 times healing monks r not the bes, not throught the attrabut, but throguth the player him/her self. ive seen d protection monks also but, ive seen better monks play prot than healing
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I guess we could have nothing but protection Monks but then why come up new healing skills?The answer healing is still viable in both PvE and PvP as to the amount of damage taken if someone missed it it can be healed.There are moments when you healing is the only thing that can be used and it depends on what chapters you have ZB is a nice skill but if it gets shutdown or countered then what are you going to do.It is called diversify using healing and protect either together or separate as 2 or a 2 person Monk on a team.
There are really only 2 attribute lines the Monk uses and that is healing or protect.We don't use our Devine Favour or Smiting only in farming.Lets not forget about healers boon.
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Feb 12, 2007, 09:18 AM // 09:18
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#26
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Academy Page
Join Date: Apr 2006
Location: Austrlia
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Monking is what i love doing best, personally, i like to heal more, alot more effective than provetning damge, the sandstorm example that olly made, RoF, is say 5 nrg, if u used something like etheral light you would have more health than u started with, just my opinon, probaly wont make sense, i am to tired to try and make a good agruement
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Feb 12, 2007, 03:48 PM // 15:48
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#27
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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The enitre point of ZB is not only is it a wa y for prot monks to still have a direct heal, but its free. A good ZB monk will use SoA / prot spirit on someone as they near 50% ( So they cant be spiked down as easily ) , and then ZB around 40% for a free 200 health.
personally Im halfway in the "ZB is broken" crowd. its a little too easy imo, and its really hurt RA and TA since there arent any really good spikes in it.
knock the energy bonus down from 50% health to 33% health. that way its still a good skill it just cant be uber spammed without some planning.
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Feb 12, 2007, 04:51 PM // 16:51
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#28
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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The best thing you can learn on your monk is energy management, and the rest will fall into place. My advice on this, is not to over heal. Get familiar with what skills you like, what the do and how much they heal for (if they heal) or other applicable effect.
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Feb 12, 2007, 05:35 PM // 17:35
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#29
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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I agree with Alex. Your job is not to keep everyone at 100% health, it's to keep the party from wiping. Try finding a build you feel comfortable with and then stick to it.
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Feb 12, 2007, 07:45 PM // 19:45
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#30
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Frost Gate Guardian
Join Date: Jun 2005
Profession: Mo/Me
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Nobody has mentioned Aegis....
Even as a pure Healing Monk, I always found a place on my spell bar for that
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Feb 12, 2007, 10:11 PM // 22:11
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#31
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by dt the healer
Monking is what i love doing best, personally, i like to heal more, alot more effective than provetning damge, the sandstorm example that olly made, RoF, is say 5 nrg, if u used something like etheral light you would have more health than u started with, just my opinon, probaly wont make sense, i am to tired to try and make a good agruement
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i was mearly using sandstorm as an example, but there r tiems when u prevent 80dam, and so heal for 80dam, meaning ur have healed for more than most striaght heals, u prevent that 80 damage, then heal for 80, so in reason it heals for 160.
Quote:
I guess we could have nothing but protection Monks but then why come up new healing skills?The answer healing is still viable in both PvE and PvP as to the amount of damage taken if someone missed it it can be healed.There are moments when you healing is the only thing that can be used and it depends on what chapters you have ZB is a nice skill but if it gets shutdown or countered then what are you going to do.It is called diversify using healing and protect either together or separate as 2 or a 2 person Monk on a team.
There are really only 2 attribute lines the Monk uses and that is healing or protect.We don't use our Devine Favour or Smiting only in farming.Lets not forget about healers boon.
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well age, im not totaly agaisnt healing monks as its how i started out monking, (orsiorn ftw :P), but with a hybrid build u can use the moves such as gift to catch thoes moves the the protection failed to get. if ZB gets siverted, then theres holy veil cover/ GoH, for the heal, and if u have an enchanted peron, use dissmiss, theres a nice heal hidden in that move
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Feb 13, 2007, 04:26 AM // 04:26
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#32
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Ascalonian Squire
Join Date: Feb 2007
Profession: Mo/
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Thanks everyone
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Feb 13, 2007, 04:49 AM // 04:49
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#33
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Another thing that you could consider when monking is using skills that can hinder your opponents a bit. Not many parties will want to take along a specialised disruptor like a mesmer, but they will always want a monk. There are a few monk skills that cause knockdowns (a guaranteed interrupt - handy if nobody else is equipped to deal with that annoying elementalist who's about to drop a meteor shower on top of you). There's a lot more to keeping your party alive than just watching red bars all day, and monks have quite a few options in that department.
You also need to make a point to the rest of your team that as a character capable of patching everyone up, you deserve the most vigilant protection. Reinforce that point by using a rez skill like Unyielding Aura if they're being difficult with you - if they don't cooperate to make sure that you stay standing and able to keep them from dying, turn the aura off. They'll come around to your point of view quite quickly; trust me on that! You may also want to consider packing a skill like Symbol of Wrath, as I've found it to be an ideal skill to get enemies off you if you find yourself surrounded in PvE and the rest of the team can't reach you quickly enough.
There's much more to monking than just healing and protection
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Feb 13, 2007, 09:58 AM // 09:58
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#34
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Academy Page
Join Date: Apr 2006
Location: Austrlia
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What Alex moring star said is the best advice u can ever get, and the smartest thing and the most improtant thing to being a monk, doesnt matter how bad your skillz are, if u can mange your energy, you'll be fine in any situation. Learn to mange your energy.
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Feb 15, 2007, 04:57 AM // 04:57
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#35
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Frost Gate Guardian
Join Date: Jul 2005
Location: Hawaii
Guild: FPS
Profession: Mo/Me
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The main key to being a good pve monk is good energy management.
Bad monks are always tapped out on energy. When a monk is out of energy, chances are some of his comrades are gonna die. Good monks never seem to run out of energy.
So the real key to being a good monk is using energy efficiently. I was a bad monk for a long time. I used Heal Party a lot. I became a good monk when I stopped using Heal Party a lot and started to use Dwayna's Kiss.
Like someone else said, monks really need to be aware of their surroundings. Having said that, it's sad how so many monks don't carry hex removal at all, even in areas where there are lots of hex heavy monsters. These are bad monks.
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Feb 15, 2007, 05:17 AM // 05:17
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#36
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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In general I find healing to be less stressful because you don't have to try and guess who to enchant - you just react to the damage. A judicious healer can mitigate a ton of damage without wasting any casts.
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Feb 15, 2007, 08:58 AM // 08:58
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#37
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Guildless
Profession: N/
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I always heal , until last night.
I couldn't find an UW group as a heal monk - would you believe it.
Got in to one as a Bonder in a 5 man team and I STANK.
But the group was friendly and patient and pointed me in the right direction.
I didn't have life barrier so off I trotted to Beacons. 25 attempts later (me - 3 L20 heros and 2 L10 Hench) I have it capped - mainly due to the boss not spawning
I then tried Bonding some more and can see the benefit of the protection line
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Feb 15, 2007, 03:44 PM // 15:44
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#38
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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I cannot stress this enough:
DO NOT STARE AT THE PARTY WINDOW
DO NOT STARE AT THE PARTY WINDOW
DO NOT STARE AT THE PARTY WINDOW
This is probably the #1 mistake that prevents decent monks from becoming good monks. The worst part is, most of the people who make this mistake don't even know it's a mistake. So I'm telling you now: if you are monking with your eyes glued to the party window, you are doing something wrong.
Healing damage is less efficient than preventing it, with few exceptions (ie. LoD/HP vs. mass degen). This is common knowledge by now, so I have no idea why some of you continue to say otherwise. Also, while bonding may illustrate some of the advantages of prot, it requires no skill to play and therefore is not an accurate representation of prot monks in general.
Managing energy is a matter of bringing efficient skills and using them at their maximum efficiency. Do not use Reversal of Fortune against a 10-damage wanding attack. Do not use Mend Condition to remove bleeding from someone who is near full health (exception: the bleed is being used to trigger something else, like Gash). People who are not in danger of dying have last priority - it doesn't matter if someone is at half health if they aren't taking damage.
Get used to weapon swapping. A 15/1 set increases your energy by a huge amount with nearly no effective penalty (-2 pips for 1~2s per cast), a negative energy set reduces the effectiveness of edenial, and a defensive set (often the same as the negative set) is self damage prevention.
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Feb 16, 2007, 02:54 AM // 02:54
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#39
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Quote:
Originally Posted by creelie
In general I find healing to be less stressful because you don't have to try and guess who to enchant - you just react to the damage. A judicious healer can mitigate a ton of damage without wasting any casts.
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Healers do not mitigate damage, they heal over it. Hence they are reactionary instead of proactionary monks, and in general suck. Damage in guild wars can come surprisingly quickly and a couple melees, even in pve, can output enough damage to overwhelm a healing monk. This counts double if you're with bad puggers who don't kite. They need to learn a lesson from the henchies.
Quote:
DO NOT STARE AT THE PARTY WINDOW
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QFT. Battlefield awareness is key. Notice an assassin coming towards you? Move next to an ally or SoA yourself. Margonite Sorceror casting something long? Click to him and powerdrain his Invoke, or move away from your allies and protspirit your squishies. It is *imperative* to keep an eye out on the battlefield, because staring at red bars doesn't tell you what's going to happen. It tells you what already has happened.
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Feb 16, 2007, 03:24 AM // 03:24
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#40
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Ascalonian Squire
Join Date: Oct 2006
Profession: Mo/Me
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Well I don't have much to offer in terms of how to play your monk but only that if you would rather not use your head as much, go Healing. If, on the other hand, you rather like being aware of everything around you and are good at observing what is going on, go Protect. (You might want to research on spells from all other professions though.)
Quote:
Originally Posted by dt the healer
What Alex moring star said is the best advice u can ever get, and the smartest thing and the most improtant thing to being a monk, doesnt matter how bad your skillz are, if u can mange your energy, you'll be fine in any situation. Learn to mange your energy.
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The sad part is, I still, (after much PvPing), don't see the harm in having Healing Breeze in your bar. Many people would prefer having something like 'Heal Other' (which is very helpful) but I find that it can be used for emergencies and "quick fixes" against hexes and the added +9 health regeneration can quickly mitigate the damage that was caused, thus preventing the person from dying.
Heal Other and Healing Breeze both cost 10 energy and are both 'instant casts' so to speak. So it's not a problem of energy.
I suppose people prefer a sudden instant heal as opposed to an unreliable mass health regeneration though. -.-
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